Gravl

AI fitness app that generates smart, personalized gym workouts

gravl.ai Founded 2023 By Julian, Matias, Aaron
MRR $440k
Users 70k
Stage Established
Category Consumer SaaS
Starter Story How I Built It: $400K/Month Mobile App (Gravl)
Growth roadmap

9 moves, in order

  1. Pre launch / MVP
    Competitor research

    Identified FitBot as a popular but flawed workout app — workouts were described as 'weird and even dangerous.' Decided to clone FitBot's UI/UX but build a proper workout engine underneath. Built the MVP in roughly 2–3 months.

    Functional MVP ready to launch
  2. Launch
    Reddit

    Posted a detailed technical thread on Reddit about how Gravl (then called 'Games AI') was built, including the engineering and technical specs. Targeted developer communities who also had gym interests.

    300K+ impressions, hundreds of likes within first few hours, first ~2,000 users
    MRR $0 Users 2.0k users
  3. Post launch validation
    Organic app feedback

    Kept the app free initially and collected bug reports and feature requests from the Reddit-driven user base. Used this signal to confirm product-market fit before monetizing.

    Sufficient confidence to add subscription paywall and move to paid ads
  4. Monetization start
    Paid ads meta

    Added a hard paywall (subscription required before user sees the generated workout) and immediately activated Meta ads. Got a paying subscriber within the first 10 minutes of running ads.

    First paid subscriber within 10 minutes of ad activation
  5. Early scaling
    Paid ads spanish market

    Localized the app into Spanish and launched paid ads targeting South America, where CPMs and CAC were significantly cheaper than in the US. Julian and Matias are native Spanish speakers, making this a natural fit. Spent less than $50/day on ads.

    Lower CAC than English-language markets; sustainable early growth
  6. Scaling
    Ugc ads

    Scaled ad creative through UGC (user-generated content) videos. Used AI video tools and CapCut to produce ads cheaply and at volume. Emphasized that the key is volume of creative testing, not perfection of any single ad.

    Core driver of paid ad performance at scale
  7. Scaling
    Competitor ad research meta library

    Used Meta Ads Library to analyze competitor ads — identifying which creatives competitors were spending the most on and reverse-engineering what was working. Explicitly copied successful ad formats as a starting point.

    Reduced creative experimentation waste; accelerated ad performance
  8. Retention / growth
    In app human support

    Built a 24/7 in-app support chat staffed by real humans (not AI bots). Julian highlighted this as a key differentiator that users explicitly valued, contributing to retention and positive reviews.

    Noted as a major contributor to growth and user satisfaction
  9. Current
    Paid ads meta tiktok

    Continued scaling across Meta and TikTok (with smaller spend on Google and Apple Search Ads). Ad spend runs at roughly 1/3 of total revenue. Team grew from 3 founders to 13–14 people, with Matias and Aaron dedicated to growth and ads.

    $440K MRR, 70,000 subscribers
    MRR $440k Users 70k users
First 100 users

Julian posted a Reddit thread about how he built Gravl (originally called "Games AI") detailing the technical specs and engineering behind the app. The post got over a couple hundred likes within the first few hours and over 300,000 impressions. This drove the first couple of thousand users to the app, which was free at the time. The audience that responded most strongly was developers who also had an interest in going to the gym — people who found the gym intimidating and appreciated the tech angle. User feedback on bugs and feature requests confirmed they had found product-market fit, and that gave the team the confidence to build a subscription model and transition to paid ads.

Unfair advantage

Julian and co-founder Matias are native Spanish speakers, which gave them a natural edge to localize into Spanish and run cheaper paid ads targeting South America before competing in expensive English-language markets. Prior experience running a mobile gaming influencer/marketing agency gave the team deep knowledge of paid user acquisition metrics and what app revenue could look like at scale.

Scaling channel

paid_ads_meta_tiktok

What didn't work

Julian noted that their previous startup (an influencer marketing platform that turned into an agency) was dragged on about a year longer than it should have been before they shut it down. He also implied that generic workout tracker apps (like copies of Heavy or Strong) showed no differentiation and were abandoned early. While not explicitly stated as failing, running ads in the US was flagged as expensive and highly competitive compared to South America.

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How I Built It: $400K/Month Mobile App (Gravl)

Starter Story