Habit Kit

Simple, visually appealing habit tracker app for iOS and Android

habitkit.app Founded 2022 By Sebastian Ro
MRR $15k
Users
Stage Growing
Category Consumer SaaS
Starter Story How I Built It: $15K/month Mobile App
Growth roadmap

7 moves, in order

  1. Pre launch (Summer 2022)
    Building in public social media

    Shared development screenshots and progress across X, LinkedIn, Bluesky, and Threads while building Habit Kit. Authentic content about wins and failures attracted early followers and generated positive reception that confirmed product-market interest.

    Positive reception validated the idea; led to podcast guest spots, video features, and connections with other indie developers
  2. Launch (Late 2022)
    App store launch

    Shipped a lean MVP in 2 months using Flutter (cross-platform, single codebase for iOS and Android). Focused on core tile-based habit visualization, no sign-in required, local-only data storage.

    App live on App Store and Google Play; fewer than a dozen downloads in first 6 months
  3. Early Growth
    Apple search ads

    Ran a low-budget Apple Search Ads campaign at $100/month. Treated it primarily as a ranking signal strategy — hypothesis that Apple's algorithm favors apps whose developers also spend on the platform — rather than a direct acquisition channel.

    Used as a ranking boost; exact download lift not stated
  4. Early Growth
    In app review prompts

    Triggered the native review dialogue immediately after a user checked off their first habit — their first success moment. This timing maximized positive sentiment and conversion to 5-star reviews.

    Accumulated 2,000+ reviews and ratings across stores
  5. Scaling (2023–2024)
    App store optimization aso

    Optimized app metadata — name, subtitle, keywords, and screenshots — around high-value keywords, primarily 'habit tracker'. Placed the target keyword at the very start of the app name. Used tools Astro (keyword research) and AppFigures (analytics) to refine rankings continuously.

    Top 5 ranking for 'habit tracker' in multiple countries; 300,000 total downloads
    MRR $15k
  6. End of 2023
    Organic app store search

    Sustained ASO efforts compounded into consistent organic installs with no additional marketing spend, allowing Sebastian to compete against larger, well-funded apps purely through search ranking.

    $3,000 MRR reached by end of 2023
    MRR $3.0k
  7. End of 2024
    Organic app store search

    Continued iterating on ASO and product quality. Quit his job a second time in early 2024 to focus full-time on Habit Kit after revenue was sustainable. Maintained building-in-public presence for ongoing brand awareness and press.

    $15,000 MRR reached by end of 2024; quit job for second time
    MRR $15k
MRR progression — $15k → $15k
First 100 users

Sebastian shared development screenshots and progress on social media (X, LinkedIn, Bluesky, Threads) while building Habit Kit in summer 2022. The positive reception to his first screenshots convinced him to ship fast — he completed the MVP in just 2 months. This "building in public" approach drove his earliest downloads and awareness before the app was even launched. After launch, he ran a minimal Apple Search Ads campaign at just $100/month, not primarily for direct installs but as a ranking signal strategy — he believed Apple favors developers who spend on ads, potentially boosting organic rankings. He also immediately prompted users to leave a review right after their first habit check-off (their "first success moment"), which rapidly accumulated over 2,000 ratings and helped build early credibility and visibility in the App Store.

Unfair advantage

Computer science background (Master's degree) and 3 years of professional programming experience, which meant he could build a polished cross-platform app solo at near-zero cost. He also had enough savings to give himself a 12-month runway to focus entirely on development.

Scaling channel

App Store Optimization (ASO) — ranking in the top 5 for "habit tracker" keyword in multiple countries drove sustained, high-volume organic installs with no ongoing marketing spend.

What didn't work

First 6 months of full-time indie development produced less than a dozen downloads. Early app projects made only a few hundred dollars. Sebastian also returned to his old job after his initial 12-month runway expired, implying the first phase of full-time indie dev was not commercially successful enough to sustain itself.

Watch the original

How I Built It: $15K/month Mobile App

Starter Story